Do it to win.
Do it to get a better chance of winning.
I’ve been doing a lot of thinking about last night’s trailer, and I just want to say that the winner of the game of choice is going to be: target. You’re going to want to go there. You’re going to want to make it a goal. You’re going to want to go there and beat it.
In the past I have made a lot of my own goals and then set myself a target. But this time I want to make it my goal to get as far as I can before the time runs out. As a result, I’m going to make a list of things that are important or interesting or necessary to me. Then I’m going to look at my list and think about what I’d like to change if I could.
Like I said, my goal is to get as far as I can before the time runs out. So I guess the question becomes, “What’s important to you?” As it turns out, it’s a lot.
I think I have a lot. I think I have a lot of things to be grateful for and focus on. I think I have a lot of time. I think I have a lot of experience. Its a lot of things to be grateful for and focus on. I think I have a lot of time. I think I have a lot of experience. Its a lot of things to be grateful for and focus on. I think I have a lot of time.
As it turns out, there’s a lot to be grateful for and focus on with this. I’ve heard all sorts of things in my life, and while I don’t know everything, I’m sure a large portion of it will make it into the game and get a lot of its humor. Plus, it gives me the chance to show you something cool.
Like, it could be the perfect score in some aspects, but it also could be one of the most irritating aspects of the game. If anything, the game’s enemies are generally the most annoying part of it. There are plenty of them, but they are always just lurking around in plain blackness. And they are always just waiting for the target to show up.
As for the enemies, they are all just there for the sake of it. There is nothing wrong with that, but when you have something to do, like a shoot-em-up, you want to make it as exciting as you can. That’s how I roll. It’s just that the enemy AI here is just so dumb that it gives me too much grief. Like, the enemies in the first area (the caves) do not actually look like they come out of a cave.
I’d be lying if I didn’t admit that the enemies here are a lot scarier that the first area, but it is true that they tend to take the less-familiar paths of the caves better. The problem is that they don’t do it very well, and the first area is no exception. They just run from each other, and the paths are almost always blocked.